Leo Bear Studios

iPhone · Two thumbs · Ten levels · In development

SurfGameworking title

First-person free-running across the rooftops of a city in the rain. For iPhone.

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Two on a roof

The runner seen from behind, sitting on the wet edge of a roof with her long black hair down her back, a breath of smoke drifting off over the lit city.
You play her

The runner

An orange and white cat sitting on the wet edge of the roof and looking out over the neon city, his tail curling down over the edge.
As himself

The cat

The cat is real. He's our cat.

EXT. ROOF · NIGHTThe step off

  1. The runner, seen from behind, climbs up off the edge of a rain-soaked rooftop with one boot back down on the roof and her hands flat on the glowing lip, while the orange-and-white cat sits beside her looking up.
  2. The runner stands on the edge of a skyscraper roof under a full moon and flicks her cigarette out over the neon city, while the cat sits on the ledge beside her, looking up after it.
  3. Looking down past the cat, who sits on the glowing roof edge, as the runner drops head first over it toward the lit towers far below, one arm flung out.
  4. The runner falls on her back past a giant magenta sign on a tower, arms raised and knees bent, the orange-lit city beside her.

First person on a wet rooftop at night: the magenta route line runs straight ahead under a cyan-edged bar and a zip-line gantry, with a SAKE hologram on the left and the moon in a break in the clouds over an orange-lit skyline.

Downtown · follow the magenta line

First-person free-running

You always run

You see through her eyes, and she never stops. Your thumbs jump, slide and steer. Her arms pump at the edge of the view; slide, and her legs are out in front of you.

Flow is speed

Clean moves make you faster: edge jumps, speed vaults, wall-runs, rolls, slides under bars. Mistakes cost it: a jump you have to climb out of, a bar you run into, a hard landing you didn't roll. Just running, it drains. The glass roofs are where you go fastest.

Follow the light

  • The magenta line on the roofs is the route.
  • Amber: vault it.
  • Cyan: slide under it.
  • A magenta band on a wall: run along it.
  • The magenta stripe at a roof's end: jump (cyan before a zip line: jump, then hold).

Drift off the line and nothing drags you back. You steer.

In the air off the end of a glass roof, a police car banking past, two lit pyramids and the moon ahead.

Downtown · off the end of a glass roof at 98 km/h, a police car banking past.

Pressure, not a stopwatch

The roof comes down behind you

Behind you the roofs break off slab by slab. They shake, glow and fall. You feel it under your thumbs, hear it rumble and see it red at the edges of the screen. On most levels a plain run stays ahead of it. Slow down and it takes you with it.

Stumble and it holds back for a moment. It's there to keep you moving, not to end a run over one mistake.

Speed you can feel

  • SPEED YOU SEEField of view, streaks, head bob, roll and shake all rise with your speed.
  • IN YOUR HANDSA tick under your thumb on every footstep. As the collapse closes in, you feel it.
  • RAIN ON YOUR FACEDrops hit the lens, cling, run and streak in the wind. A hard landing splashes it.
  • WATER UNDERFOOTSpray off your heels in a slide, a crown of drops where you land.

Controls

Two thumbs. No buttons.

Turn the phone sideways. The screen splits down the middle: the left thumb moves you, the right thumb jumps and does the tricks.

The same practice the game gives you the first time you press RUN. Rather steer by leaning the phone as well? Switch to tilt in the game's CONTROLS. With a mouse, drag on the pad: the left half steers, the right half jumps and flicks.

  1. STEERdrag sideways
  2. SLIDEswipe down (also rolls a hard landing)
  3. JUMPtap, or swipe up
  4. FRONT FLIPpull down, flick straight up
  5. 360pull down, flick up to a side
  6. BARREL ROLLpull down, swing round a side and up
Mid-spin over a canyon of lit towers in teal smog, searchlights and the moon swinging past.

Mid-360 · the view swings out over the canyon before you come round to land.

The moves

On the roofs and in the air

Every move is one plain gesture. Vaults, climbs and wall-runs happen by themselves: jump into boxes and at walls.

Jump into it

Speed vault

Jump into an amber box and go over it palms down at full speed. Run into it and you climb over, slowly.

Swipe down

Slide and roll

Under the cyan bars, feet first. Swipe just before a hard landing and you roll out of it with your speed.

Jump at the wall

Wall-run

Jump at a tower beside the gap and run along its magenta band. Swipe up to kick off; some gaps need a kick across to a second wall.

Press and hold

Zip line

Over the widest gaps, a cable. Jump from the edge, then press anywhere and hold. Lift your finger to let go.

By itself

Glass and mega ramps

Glass roofs slide you down by yourself, the fastest roofs in the game. A mega ramp ends in a long drop: roll the landing.

Hold a line

Beams, pallets and lifts

Beams need a straight line. Cargo pallets swing, shuttle and bob across the gaps and carry you. A lift takes you up to a much higher roof.

Right thumb

FRONT FLIP

pull down, flick straight up

Right thumb

BACKFLIP

pull up, flick straight down

Right thumb

CORK

pull up, flick down to a side (a backflip with a full twist)

Right thumb

360

pull down, flick up to a side

Right thumb

BARREL ROLL

pull down, swing round a side and up

Hold it

TOE TOUCH

the front flip's flick, then hold

Hold it

INDY

the 360's flick, then hold

Two thumbs

CHRIST AIR

two thumbs apart, hold (big airs)

At a box

KONG VAULT

jump at a box, swipe up again

On a wall

WALL FLIP

on a wall: pull down, flick

The same trick twice in one jump adds up: DOUBLE FRONT, DOUBLE BACK, DOUBLE CORK, 720. Land them round, or you bail.

Set pieces

Some nights come with a job

INT. VAULT · NIGHT06 · Heist

Drag through the glass
Running at the vault room's window wall, an alarm light glaring on the glass, the rainy night city and neon hotel signs beyond. Through the window: broken pieces of glass fly against the night sky, the NOVA and hotel neon signs and the lit city far below. Falling out among the glass toward the rooftop far below, its magenta route line running into the lit city.

Out through the window

EXT. GLASS RAMP · NIGHT08 · Tail

Sliding feet first down a glass mega ramp behind the courier's flying car, its lights blazing ahead, the green-lit city rushing past.

Down the glass

Ten levels

Each night harder than the last

Every level is its own city under its own smog: two to three minutes of roofs, every obstacle in the game somewhere on the route, and the jumps longer, the roofs further off to the side and the obstacles closer together the further down the list you go.

01DOWNTOWNEvery obstacle, gently
Running across a wet rooftop at night toward two lit pyramid towers under a full moon, with a neon eye hologram and an orange orb in the orange smog.

Every obstacle in the game at its gentlest, mostly downhill.

Orange smogSilver moon

02GLASS CANYONMega ramps
A black police car hovering over a wet rooftop in teal smog, its spotlight on, two pyramids behind it and a pink neon sign beside it.

Glass and more glass, and four mega ramps, the most of any level, three of them down onto a roof and straight into the walls.

Teal smogGold moon

03HIGH WIRECables and walls
In the air over a violet-lit city at night: a cyan CASINO hologram, the moon in a ring of cloud over two pyramids, and a narrow rooftop with a magenta line below.

Zip lines, beams, wall to wall, and wall-jumps both ways.

Violet smogPale gold moon

04LONG NIGHTThe marathon
Leaping toward a neon-trimmed tower in blood-red smog, between a giant ARCADE hologram and a red NOVA sign, a small moon beside the tower.

Everything, more of it, closer together. Chains of three walls, and mega ramps into them.

Blood-red smogIce moon

05HAND-OFFThree minutes to the street
Racing down a rain-soaked neon street at night beside a black flying car, a striped barrier across the road ahead.

A briefcase falls out of the sky and splashes down beside you, with a note. Get it down to the street, where a black car comes down the avenue at 100 km/h. Draw level, its door opens: press anywhere to throw the case in.

Amber smogSilver moonClock: 3 minutes

06HEISTOut through the window
Leaping off a rooftop into deep blue smog over a cluster of lit towers, a cyan ホテル hologram and a violet HOTEL sign beside them.

The vault, the window, then the roofs, with the police on you all the way.

Cold blue smogAmber moon

07STORMGusts and lightning
Looking down a narrow rooftop into a canyon of lit towers as lightning strikes out of a white storm sky and rain slants across.

Gusts come across the route: a warning, then the shove, hardest in the air, a drift on a beam. Lightning, heavy rain.

Storm-white smogNo moon

08TAILDon't lose him
A black flying car ahead over the rooftops in green smog under the moon, a pink neon 夢 and a CAPSULE HOTEL sign on the left.

A courier's black car flies the route ahead. Close in and he speeds up; drop too far back and the signal drains. Zip lines and wall-jumps are the corners only you can take.

Toxic green smogRose moon

09REDLINENo let-up
Sliding feet first down a wet glass roof in hot pink smog toward two pyramids, a huge cyan DANGER sign glowing on the right.

The collapse starts fair, then comes faster than a plain sprint, so keep your flow up. After the first two roofs, every box and bar moves.

Hot pink smogCyan moon

10EXTRACTIONThe last evac
A black flying car climbing away over the start rooftop in ash-orange smog and heavy rain, searchlights below it and a cyan SAKE hologram beside it.

The city is coming down. The last evac leaves the arcology in four minutes. The first route that climbs: lifts, up to its shoulder, where the evac waits with its ramp down.

Ash and fire smogSilver moonClock: 4 minutes

  • Gold
  • Silver
  • Bronze

Bronze, silver and gold on every level. The game keeps your best time and when you reached each roof, so at every roof you can see whether you're ahead of your best or behind it.

The city

A city that never turns its lights off

Rain, smog lit from below in each night's own colour, wet roofs and neon on everything. Behind the windows, rooms switch on and off and people walk across them. Flying cars stream along their lanes, and every minute or two a huge horn sounds across the skyline.

Pushed as far as a phone will take it: HDR bloom, the city reflected in the wet roofs, light glowing through the smog, rain on the lens.

In development

Want to run it first?

Leave your email and we'll write when there's a build to try.

Credits

Music
Night City, Miami Vibes, Neon Lights, No Future Can Harm Us and Running Free, composed by Cristiano Leone.
Sound effects
Gamemaster Audio (wind, rain, thunder, the city, the police cars, the fall); the rest made in code.
Sign lettering
Noto Sans JP and Noto Serif JP (SIL Open Font License).
The cat
As himself.
Made by
Leo Bear Studios