Speed vault
Jump into an amber box and go over it palms down at full speed. Run into it and you climb over, slowly.
iPhone · Two thumbs · Ten levels · In development
First-person free-running across the rooftops of a city in the rain. For iPhone.
Home
The cat is real. He's our cat.
EXT. ROOF · NIGHTThe step off
Downtown · follow the magenta line
First-person free-running
You see through her eyes, and she never stops. Your thumbs jump, slide and steer. Her arms pump at the edge of the view; slide, and her legs are out in front of you.
Clean moves make you faster: edge jumps, speed vaults, wall-runs, rolls, slides under bars. Mistakes cost it: a jump you have to climb out of, a bar you run into, a hard landing you didn't roll. Just running, it drains. The glass roofs are where you go fastest.
Drift off the line and nothing drags you back. You steer.
Downtown · off the end of a glass roof at 98 km/h, a police car banking past.
Pressure, not a stopwatch
Behind you the roofs break off slab by slab. They shake, glow and fall. You feel it under your thumbs, hear it rumble and see it red at the edges of the screen. On most levels a plain run stays ahead of it. Slow down and it takes you with it.
Stumble and it holds back for a moment. It's there to keep you moving, not to end a run over one mistake.
Speed you can feel
Controls
Turn the phone sideways. The screen splits down the middle: the left thumb moves you, the right thumb jumps and does the tricks.
The same practice the game gives you the first time you press RUN. Rather steer by leaning the phone as well? Switch to tilt in the game's CONTROLS. With a mouse, drag on the pad: the left half steers, the right half jumps and flicks.
Mid-360 · the view swings out over the canyon before you come round to land.
The moves
Every move is one plain gesture. Vaults, climbs and wall-runs happen by themselves: jump into boxes and at walls.
Jump into an amber box and go over it palms down at full speed. Run into it and you climb over, slowly.
Under the cyan bars, feet first. Swipe just before a hard landing and you roll out of it with your speed.
Jump at a tower beside the gap and run along its magenta band. Swipe up to kick off; some gaps need a kick across to a second wall.
Over the widest gaps, a cable. Jump from the edge, then press anywhere and hold. Lift your finger to let go.
Glass roofs slide you down by yourself, the fastest roofs in the game. A mega ramp ends in a long drop: roll the landing.
Beams need a straight line. Cargo pallets swing, shuttle and bob across the gaps and carry you. A lift takes you up to a much higher roof.
pull down, flick straight up
pull up, flick straight down
pull up, flick down to a side (a backflip with a full twist)
pull down, flick up to a side
pull down, swing round a side and up
the front flip's flick, then hold
the 360's flick, then hold
two thumbs apart, hold (big airs)
jump at a box, swipe up again
on a wall: pull down, flick
The same trick twice in one jump adds up: DOUBLE FRONT, DOUBLE BACK, DOUBLE CORK, 720. Land them round, or you bail.
Set pieces
INT. VAULT · NIGHT06 · Heist
Drag through the glass
EXT. GLASS RAMP · NIGHT08 · Tail
Ten levels
Every level is its own city under its own smog: two to three minutes of roofs, every obstacle in the game somewhere on the route, and the jumps longer, the roofs further off to the side and the obstacles closer together the further down the list you go.
01DOWNTOWNEvery obstacle, gently
Every obstacle in the game at its gentlest, mostly downhill.
Orange smogSilver moon
02GLASS CANYONMega ramps
Glass and more glass, and four mega ramps, the most of any level, three of them down onto a roof and straight into the walls.
Teal smogGold moon
03HIGH WIRECables and walls
Zip lines, beams, wall to wall, and wall-jumps both ways.
Violet smogPale gold moon
04LONG NIGHTThe marathon
Everything, more of it, closer together. Chains of three walls, and mega ramps into them.
Blood-red smogIce moon
05HAND-OFFThree minutes to the street
A briefcase falls out of the sky and splashes down beside you, with a note. Get it down to the street, where a black car comes down the avenue at 100 km/h. Draw level, its door opens: press anywhere to throw the case in.
Amber smogSilver moonClock: 3 minutes
06HEISTOut through the window
The vault, the window, then the roofs, with the police on you all the way.
Cold blue smogAmber moon
07STORMGusts and lightning
Gusts come across the route: a warning, then the shove, hardest in the air, a drift on a beam. Lightning, heavy rain.
Storm-white smogNo moon
08TAILDon't lose him
A courier's black car flies the route ahead. Close in and he speeds up; drop too far back and the signal drains. Zip lines and wall-jumps are the corners only you can take.
Toxic green smogRose moon
09REDLINENo let-up
The collapse starts fair, then comes faster than a plain sprint, so keep your flow up. After the first two roofs, every box and bar moves.
Hot pink smogCyan moon
10EXTRACTIONThe last evac
The city is coming down. The last evac leaves the arcology in four minutes. The first route that climbs: lifts, up to its shoulder, where the evac waits with its ramp down.
Ash and fire smogSilver moonClock: 4 minutes
Bronze, silver and gold on every level. The game keeps your best time and when you reached each roof, so at every roof you can see whether you're ahead of your best or behind it.
The city
Rain, smog lit from below in each night's own colour, wet roofs and neon on everything. Behind the windows, rooms switch on and off and people walk across them. Flying cars stream along their lanes, and every minute or two a huge horn sounds across the skyline.
Now and then one swoops in beside you, holds you in its spotlight and peels away: the siren coming, the radio crackling, the rain thrown out from under it.
A shuttle lifts off from a launch tower three kilometres out. Its exhaust climbs into the clouds and lights them from below, then it glows on through them, lighting the city gold. The roar comes a moment later.
Signs in Japanese and Latin type, for brands that don't exist.
Tower cranes swing their jibs high over the rooftops, and glass lifts and cargo drones work the towers around you.
Pushed as far as a phone will take it: HDR bloom, the city reflected in the wet roofs, light glowing through the smog, rain on the lens.
In development
Leave your email and we'll write when there's a build to try.
Signed up
Thanks. We'll email you when there's a build to try.
Please enter a valid email address.
Something went wrong. Please try again, or email us at [email protected].
Sending…